ICOTALEOfficial
Thriller · d100 rulebook
The East Wing
- 2–3 players
- Difficulty 3 of 3
- Not recommended under 16
- Available in: Français, English, Español, Deutsch, Italiano
Saint Helena Asylum, 1912. You are not insane. That is precisely the problem: someone is paying dearly for you to be. Tonight, the East Wing is left unlocked.
The rulebook at a glance
- d100 roll-under
- 4 attributes
- The rounds
Choose an adventure
This box is rated 16+: you can browse it, but playing it requires an account that has confirmed it is 18. Create an account
- One-shot
The Night of the Doors
1 session · escape, evidence, tension
Cost: 1 Die for the whole table
1 table finished it
No reviews yet
By the Icotale team
The world
- PlaceSainte-Hélène AsylumA former monastery on a rain-lashed hill, two hours from town. Families leave there whatever they want to forget.
- PlaceThe East WingThe wing for "special residents": single rooms, barred windows, and a set of rules that no one has ever seen written down.
- PlaceThe director's officeAt the top of the grand staircase: a safe, files tied with red ribbon, and a false-bottomed wardrobe that the cleaning lady refuses to dust.
- PlaceThe laundryThe only place where the wings meet: steam, sheets, and every rumour in the asylum.
- CharacterDoctor MaussaneThe director: a gentle voice, quick diagnoses, elegant signatures. He receives families on Thursdays, always with tea.
- CharacterNurse BertheThirty years of service, keys on her belt and silences that say a great deal. She tucks in the patients the others forget.
- CharacterÉdouardA patient in the East Wing for longer than anyone else. He plays chess alone and rarely wins.
The rulebook
Resolving actions
- Roll 1d100 under the attribute multiplied by five: you succeed if the die is lower or equal.
- Under the attribute alone, it is a remarkable success, silent and clean.
- Above 95, something creaks, falls or lights up: the wardens have sharp ears.
Initiative : Observation
Attributes
- Nerve NRV
- Keeping calm under the neon lights, lying to a doctor, holding on when doors slam.
- Stealth STL
- Walking without a sound, picking locks, vanishing into a corner.
- Observation OBS
- Memorising the rounds, spotting the key, reading a file upside down.
- Persuasion PER
- Convincing an orderly, winning over a patient, buying ten minutes.
Special rules
- The rounds
- At night, the wardens pass at fixed times. Every noisy failure brings the next round one notch closer. Three notches, and the round arrives early: you need a hiding place, right now.
- Trust
- Every patient or staff member has a trust gauge that words and deeds raise or lower. With high trust, they help without being asked; with zero trust, they call for help. You never force an ally: you earn them.
- Evidence
- Escaping is not enough: outside, the word of an inmate is worth nothing. Every stolen document — register, letter, prescription — is a piece of evidence. Leaving with three pieces of evidence means leaving free; leaving with nothing means being caught again tomorrow.
Character creation
Roll 3 dice with 6 faces per attribute, multiply the total by 5 · 1 reroll allowed3d6x5
Origins
- Inconvenient heir
- Committed by the family on the eve of signing a will; +1 to Persuasion.
- Overly curious journalist
- Was investigating Sainte-Hélène and came in through the wrong door; +1 to Observation.
- Awkward witness
- Saw what should not have been seen, one foggy evening; +1 to Stealth.
Vocations
- Nimble fingers
- Locks and pockets have never been an obstacle.
- Perfect memory
- Maps, timetables, faces: nothing fades.
- Actor
- Can play the madman, the meek one or the dying one, as needed.
- Former nurse
- Knows hospitals from the inside: the drugs, the codes, the blind spots.
Derived values
- Hit points
- Nerve ÷ 2
- Defense
- Stealth ÷ 2
- Initiative
- Observation
Starting equipment
- A spoon secretly sharpened
- A cufflink from before
- Match ×3
Veils
Topics kept off screen: the Narrator never shows or describes them.
- sexual violence
- self-harm
- suicide
- medical treatments
- physical restraint