Catalogue
ICOTALEOfficial

Polar horror · d100 rulebook

Frost Journals

  • 2–4 players
  • Difficulty 3 of 3
  • Not recommended under 14
  • Available in: Français, English, Español, Deutsch, Italiano

1911. An Antarctic expedition is found locked in the ice, its journals intact. The last pages were written after their authors died.

The rulebook at a glance

  • d100 roll-under
  • 4 attributes
  • The Cold
Read the rules

Choose an adventure

  • Campaign

    Camp Erebus

    3 sessions · frozen isolation, mystery, survival

    Cost: 3 Dice for the whole table

    Create a table

0 tables finished it

No reviews yet

By the Icotale team

Report content

What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll 1d100: a result equal to or lower than the skill succeeds.
  2. Half the skill or less: major success.
  3. 96 to 100: blunder.
  4. In the blizzard, every physical roll takes a penalty of 20.

Initiative : Observation

Attributes

Endurance END
Withstand the cold, carry loads, keep walking.
Craft CRA
Navigate, repair, heal, survive.
Observation OBS
Read the ice, spot a detail, a track.
Resolve RES
Keep a cool head in the face of the impossible.

Special rules

The Cold
Each night spent outside a heated shelter costs 1d10 hit points, unless you succeed at Craft. Fire is the most precious resource of the campaign.
The Journals
Reading a page of the journals gives a decisive clue, but costs 1d6 points of Resolve. At zero, the character starts writing in the journals themselves.

Character creation

Roll 3 dice with 6 faces per attribute, multiply the total by 5 · 2 rerolls allowed3d6x5

Origins

Royal Navy
Discipline and navigation; +10 to Craft.
Geographical Society
Instruments and method; +10 to Observation.
Dundee whaler
Born among the ice; +10 to Endurance.

Vocations

Ship’s doctor
Medical bag, laudanum, a steady nerve.
Geologist
Hammer, magnifying glass, dangerous curiosity.
Photographer
The plates sometimes show what the eye cannot see.
Dog handler
Their dogs can sense what is coming.

Derived values

Hit points
Endurance ÷ 5
Defense
Observation ÷ 2
Initiative
Observation

Starting equipment

  • A reindeer-skin coat
  • An oil lamp
  • A blank notebook

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • violence against children
  • detailed cannibalism
  • mutilation