ICOTALEOfficial
Parody fantasy · d20 rulebook
Glory & Grub
- 2–5 players
- Difficulty 1 of 3
- Not recommended under 10
- Available in: Français, English, Español, Deutsch, Italiano
In Glandebourg, adventuring is a registered trade: forms, a price list, ten percent for the Guild. You're the newly licensed team — and nobody has inspected Mortifer's dungeon in twenty years.
The rulebook at a glance
- d20 + attribute
- 4 attributes
- The feast
Choose an adventure
- Campaign
Mortifer’s Orb
3 sessions · humour, dungeon, team spirit (if possible)
Cost: 3 Dice for the whole table
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By the Icotale team
The world
- PlaceGlandebourgA peaceful kingdom where adventuring is a registered trade, with a price list, a quest board and a ten percent cut for the Guild.
- PlaceThe Guild Branch OfficeAn old coaching inn in the middle of Glandebourg: a service counter, a quest board, a waiting room and a canteen where the stew of the day changes its name but never its taste.
- PlaceMortifer’s DungeonThe Dark Lord’s fortress, perched on its hill with an unbeatable view. Permanent thunderstorm supplied, ravens included.
- PlaceThe South RoadTwo days on foot, a toll bridge, a “cursed” turnip field and a roadside inn that makes its whole living from passing heroes.
- FactionThe Adventurers’ GuildThe administration of heroism: forms in triplicate, death-by-dragon insurance not included, rubber stamps galore.
- CharacterMaster GrimbertThe Guild clerk at the Glandebourg counter: sleeve protectors, stamp always at the ready, and a file on every team in the kingdom.
- CharacterLord MortiferThe Terrible, the Merciless, the Unnameable (he insists on the capital letters). Nobody has seen him in twenty years, which just goes to show how powerful he is, people say.
- CharacterGérardThe toll goblin on the South Road. One price for everyone, no change given, and an opinion on everything.
The rulebook
Resolving actions
- Roll 1d20 and add the attribute modifier: 10 or more succeeds at a simple action, 13 at a risky action, 16 at a heroic action.
- A natural 20 will end up engraved on the Guild’s plaque of honour; a natural 1 will end up in its accident register.
Initiative : 1d20 + Knack modifier
Attributes
- Brawn BRA
- Hitting, shoving, carrying, holding a door shut against a troll with a union card.
- Knack KNA
- Picking locks, dodging, tinkering, finding the emergency exit.
- Grimoire GRI
- Spells, formulas, Guild regulations and trap instruction leaflets.
- Gab GAB
- Haggling at a toll, calming a monster, disputing a bill.
Special rules
- The feast
- Once per session, the team stops to eat together, for real: everyone describes what they pull out of their bag. Everybody gets back 1d6 HP and each member’s next roll gains +2. The more unlikely the menu, the better it works.
- Form 12-B
- The Guild has a rule for everything. Once per session, a player can invoke an article of the regulations (which they make up on the spot, out loud) to reroll a die; the Storyteller writes it into the Glandebourg regulations, and it becomes law for the whole campaign.
- The loot sheet
- Every item found is written on the loot sheet, and the Guild takes ten percent at the end of each session. The rest is shared out in play: a disputed item goes to whoever best explains why they deserve it.
Character creation
Roll 4 dice with 6 faces per attribute, keep the 3 best · 2 rerolls allowed4d6kh3
Origins
- Born in Pontéboue
- A village famous for its bridge, its mud and nothing else; +1 to Brawn.
- Former Guild intern
- Three years stamping other people’s quests; +1 to Grimoire.
- Raised at the fairs
- Learned about life between a potion seller and a basilisk showman; +1 to Gab.
Vocations
- Knight without a horse
- The armour is his, the horse was rented. He keeps the pose.
- Field alchemist
- Her vials explode one time in three. She has stopped counting which ones.
- City druid
- Talks to pigeons, rats and balcony plants. Sadly, they answer.
- Expedition accountant
- Sent by the Guild to keep the loot sheet. He also carries a dagger, just in case.
Derived values
- Hit points
- 10 + Brawn modifier
- Defense
- 10 + Knack modifier
- Initiative
- 1d20 + Knack modifier
Starting equipment
- A Guild-approved weapon
- A packed lunch for the feast
- The Guild regulations, abridged edition (412 pages)
Veils
Topics kept off screen: the Narrator never shows or describes them.
- heavy humiliation