ICOTALEOfficial
Space tale · d6 rulebook
Starseed
- Solo
- Difficulty 1 of 3
- All ages
- Available in: Français, English, Español, Deutsch, Italiano
You are a little gardener robot, alone on a brand-new planet. Your mission: make it gentle to live on before the humans arrive. But are you really alone?
The rulebook at a glance
- d6 dice pool
- 4 attributes
- The logbook
Choose an adventure
- One-shot
First Spring
1 session · gentleness, discovery, friendship
Cost: 1 Die for the whole table
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By the Icotale team
The world
- PlaceDawnThe brand-new planet: purple hills, two moons, a great silence waiting to be filled.
- PlaceThe CapsuleThe seed-ship that brought the robot: half house, half greenhouse, with a radio that only picks up Earth, and only just.
- PlaceThe Glass SeaA desert of melted sand that sings when the wind blows over it.
- PlaceThe Warm GeysersFountains of hot water that spurt up in exact time with a lullaby.
- CharacterUH-OHThe voice of the Capsule: a cautious onboard intelligence that starts every sentence with "Uh-oh". It means well, according to the manual.
The rulebook
Resolving actions
- Roll as many d6 as the attribute: each 5 or 6 is a success.
- One success is enough for a simple task, two for a tricky one.
- No success never breaks anything: the attempt gives a funny or unexpected result, and a new idea.
Initiative : 1d6 + Sensors
Attributes
- Pincers PIN
- Digging, planting, repairing, tinkering.
- Sensors SEN
- Observing, analysing, spotting what shines or what moves.
- Circuits CIR
- Calculating, remembering, withstanding rain and cold.
- Spark SPK
- That little something extra the manual doesn't explain: curiosity, tenderness.
Special rules
- The logbook
- At the end of each scene, the robot records one line of log for the humans. Saying that line out loud recharges one lost point of energy.
- Energy
- The robot never dies: at zero hit points, it goes into standby until the next sunrise and switches its circuits back on with a memory of Earth in its buffer.
Character creation
Each attribute starts at 1: spread 9 extra points, up to 5 per attribute · no reroll
Origins
- Greenhouse robot
- Built to make things grow: +1 Pincers.
- Former probe
- Built to explore: +1 Sensors.
- Companion robot
- Built to keep people company: +1 Spark.
Vocations
- Gardener
- Compartments full of seeds.
- Mapmaker
- Draws the planet bit by bit as it discovers it.
- Weather robot
- Feels the rain coming in its antennas.
- Tinkerer
- Nothing gets thrown away, everything gets fixed.
Derived values
- Hit points
- 3 + Circuits
- Defense
- Sensors
- Initiative
- 1d6 + Sensors
Starting equipment
- A packet of seeds from Earth
- An umbrella antenna
- A photo of smiling humans
Veils
Topics kept off screen: the Narrator never shows or describes them.
- destruction of nature