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Tutorial · d20 rulebook

The Drowned Tower

  • 1–4 players
  • Difficulty 1 of 3
  • Not recommended under 10
  • Available in: Français, English, Español, Deutsch, Italiano

When the tide recedes, a sunken tower rises from the waves for a single night. Your first adventure: get in, get out, and learn to play with the Narrator.

The rulebook at a glance

  • d20 + attribute
  • 4 attributes
  • The tide is rising
Read the rules

Choose an adventure

  • One-shot

    The Drowned Tower

    1 session · free introductory adventure

    Cost: free

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By the Icotale team

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What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll 1d20 and add the attribute modifier.
  2. 10 or more: success.
  3. The Storyteller explains every roll during the introductory adventure.

Initiative : 1d20 + Dexterity modifier

Attributes

Strength STR
Swim, climb, push.
Dexterity DEX
Dodge, sneak, aim.
Wisdom WIS
Notice, understand, resist.
Charisma CHA
Convince, reassure, bluff.

Special rules

The tide is rising
Every five rounds, the water rises one floor. On the top floor, you have to get out.
Helping each other
A player who helps another gives them +2 on their roll, once per round.

Character creation

Roll 3 dice with 6 faces per attribute · 2 rerolls allowed3d6

Origins

Coastal fisher
Knows the sea; advantage when swimming.
Traveller
Has seen it all; +1 Wisdom.

Vocations

Guard
Spear and courage.
Pickpocket
Lockpicks and agility.
Bard
Songs and smooth talk.

Derived values

Hit points
8 + Strength modifier
Defense
10 + Dexterity modifier
Initiative
1d20 + Dexterity modifier

Starting equipment

  • A waterproof lantern
  • A rope
  • A simple weapon

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • violence against children
  • sexual violence
  • detailed death