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Court intrigue · d20 rulebook

The Masked Ball

  • 2–5 players
  • Difficulty 2 of 3
  • Not recommended under 14
  • Available in: Français, English, Español, Deutsch, Italiano

One night of a ball in Venice, a hundred masks, a single dagger. Before dawn, someone will have changed the fate of the Most Serene Republic.

The rulebook at a glance

  • d20 + attribute
  • 4 attributes
  • Masks
Read the rules

Choose an adventure

  • One-shot

    Midnight in Venice

    1 session · intrigue, duels, deception

    Cost: 1 Die for the whole table

    Create a table
  • Campaign

    The Carnival of the Doges

    3 sessions · investigation, rivalries, carnival

    Cost: 3 Dice for the whole table

    Create a table

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By the Icotale team

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What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll 1d20 and add the attribute modifier against a difficulty from 10 (easy) to 20 (nearly impossible).
  2. In a verbal duel, both sides roll: the higher roll wins.

Initiative : 1d20 + Grace modifier

Attributes

Wit WIT
Repartee, deduction, intrigue.
Grace GRA
Dancing, fencing, stealth.
Nerve NRV
Lie without blinking, keep your cool.
Rank RNK
Connections, titles, doors that open.

Special rules

Masks
As long as they wear their mask, a character cannot be recognized without a Wit roll against 15. Removing your mask in public is a move that can't be undone.
Favors
Each character starts with a favor owed by a guest. Calling in a favor makes a social action succeed automatically, just once.

Character creation

Roll 4 dice with 6 faces per attribute, keep the 3 best · 2 rerolls allowed4d6kh3

Origins

Venetian nobility
A famous name and enemies to match; +1 to Rank.
Foreign embassy
Guest of honor, closely watched; +1 to Wit.
Palace staff
Invisible, everywhere at once; +1 to Grace.

Vocations

Spy
Knows how to listen at doors.
Duelist
Quick blade, touchy honor.
Courtesan
Knows the bedroom secrets of half the ball.
Alchemist
Vials, perfumes and antidotes.

Derived values

Hit points
8 + Grace modifier
Defense
10 + Grace modifier
Initiative
1d20 + Grace modifier

Starting equipment

  • A mask
  • A hidden blade
  • An invitation (real or fake)

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • sexual violence
  • detailed poisoning