Catalogue
ICOTALECommunity

Satirical horror · d6 rulebook

The Golden Maze

  • 1–5 players
  • Difficulty 2 of 3
  • Not recommended under 18
  • Available in: Français, English, Español, Deutsch, Italiano

On a cult TV show, twelve contestants enter a labyrinth riddled with trials, under the eyes of millions of viewers who vote for their favorites. The corridors seem to react to applause: the more the audience cheers, the crueler the walls become.

The rulebook at a glance

  • d6 dice pool
  • 5 attributes
  • The Applause Meter
Read the rules

Choose an adventure

This box is rated 18+: you can browse it, but playing it requires an account that has confirmed it is 18. Create an account

  • One-shot

    The Golden Labyrinth: Silence Is Golden

    1 session · Survival, attention and fame, manipulation, the courage to stay unnoticed, choosing between glory and freedom · most played

    Cost: 1 Die for the whole table

  • One-shot

    The Golden Labyrinth: Casting in Gold

    1 session · Ambition and fake smiles, loyalty or profit, the gaze of the audience, the truth versus a beautiful lie

    Cost: 1 Die for the whole table

1 table finished it

No reviews yet

By @Ttez

Report content

What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll as many d6 as the tested attribute.
  2. Each 5 or 6 is a success: one is needed for a routine action, 2 against a real danger, 3 for a feat.
  3. No success and at least one 1: a fumble, and the Maze takes advantage.

Initiative : 1d6 + Agility

Attributes

Vigor VIG
Strength, endurance, resistance to shocks and brutal traps.
Agility AGI
Reflexes, running, acrobatics to dodge tiles, blades and ceilings.
Wits WIT
Observation, logic, deciphering riddles and spotting traps.
Charisme CHA
Presence, charm, and the art of pleasing the camera and handling the audience.
Composure SAN
Calm under pressure, willpower, and the ability to ignore the crowd and fear.

Special rules

The Applause Meter
When a player gets 3 or more successes with Charisma or Agility, the crowd goes wild: they gain +1 die on their next roll. In return, the next trap in the scene gets +1 to its difficulty.
Crowd Favor
Once per scene, a player can spend 1 HP to reroll all their failed dice on a roll. The audience loves a risk, but the result of the reroll is final.
The Weapon of Silence
A player who acts discreetly, without any flashy display, makes a Composure check at difficulty 2. On a success, the difficulty of the next trap is lowered by 1.
The Echo of Laughter
In the Corridor of Recorded Laughter, each mistake adds 1 to the Echo counter. At 3, the ceiling lowers: each player loses 1 HP and the counter resets to 0.
The Mirrors of the Dressing Room
In the Dressing Room of the Eliminated, a player can search a mirror with a Cunning check at difficulty 2. On a success, the Storyteller describes a danger in the next corridor, and the group gains +1 die to face it.

Character creation

Each attribute starts at 1: spread 9 extra points, up to 5 per attribute · no reroll

Origins

Casting Candidate
Selected from thousands of files. You smile at the camera by reflex and know exactly what the audience expects from you.
Former Extra
Ten years of supporting roles in the shadows of the sets. You know the tricks of productions and you spot the backstage areas.
Retrained Athlete
A broken career, a score to settle. Your body is trained, your pride less so.
Randomly Picked Spectator
You used to watch the show from your couch. Now you're on set, with every rule of the game and every cliché in mind.
Fading Influencer
Your followers are dwindling and you need a stunt to turn things around. You know how to frame a shot, charm, and work a crowd.

Vocations

Stuntman
You turn traps into acrobatic routines. Every fall is a move, every slab a springboard.
Charmer
Your smile opens doors and silences doubts. You lead both the audience and your companions by the hand.
Decoder
You read puzzles and mechanisms like a script written in advance. You see the twist coming.
Stoic
You ignore the laughter, the screams, and the spotlights. Your calm is your best weapon in the racket.
Brawny
You carry, push, and absorb hits so the others can move forward. When a wall gives way, it's you who breaks it down.

Derived values

Hit points
6 + Vigor
Defense
2 + Agility
Initiative
1d6 + Agility

Starting equipment

  • Numbered contestant suit, more decorative than protective
  • Crackling earpiece that sometimes picks up applause
  • Flashlight with batteries provided by the production
  • Makeup kit with pocket mirror
  • Sponsored energy bar
  • Golden chalk for marking walls
  • Flashing voting bracelet displaying your popularity

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • torture
  • violence against children