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Animal tale · d6 rulebook

The Great Oak

  • 1–3 players
  • Difficulty 1 of 3
  • All ages
  • Available in: Français, English, Español, Deutsch, Italiano

Lady Owl's home — the oldest oak in the forest — is losing its leaves in midsummer. The little animals of the woods have three days to save it before the Great Storm.

The rulebook at a glance

  • d6 dice pool
  • 4 attributes
  • Small but many
Read the rules

Choose an adventure

  • One-shot

    Three Days Before the Storm

    1 session · helping each other, nature, the courage of little ones

    Cost: 1 Die for the whole table

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By the Icotale team

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What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll as many d6 as the attribute: every 5 or 6 is a success.
  2. One success is enough for a small thing, two for a big one — and for a small animal, almost everything is big.
  3. With no success at all, the animal succeeds at something other than planned, and it’s often funnier.

Initiative : 1d6 + Nose

Attributes

Paw PAW
Climbing, digging, carrying things that are too big for you.
Nose NOS
Sniffing, listening, finding a path or a hazelnut.
Heart HRT
Cheering on, comforting, winning over a grumpy badger.
Idea IDE
Coming up with a plan, building things out of twigs, understanding human stuff.

Special rules

Small but many
When several animals work together on the same action, each helper adds a d6 to the roll. A chain of paws can get the better of any big thing.
Always back on your feet
Nobody ever really gets hurt in the wood: at zero hit points, an animal is just all ruffled up and must rest for one scene somewhere cosy, with someone telling them a story.
Secret stashes
Every animal hides a secret stash somewhere (a hazelnut, a feather, a bit of string). Once per session, bringing it out at the right moment automatically succeeds at a small thing.

Character creation

Each attribute starts at 1: spread 9 extra points, up to 5 per attribute · no reroll

Origins

Born in a burrow
Sturdy and resourceful; +1 to Paw.
Born in the branches
Curious and quick; +1 to Nose.
Born at the edge of the wood
Has seen human things; +1 to Idea.

Vocations

Squirrel
Climbs everywhere, forgets where half of their treasures are hidden.
Hedgehog
Slow, prickly, unflappable: the wise one of the group.
Field mouse
Slips through holes nobody else can see.
Jay
Flies, shouts loudly, imitates every sound in the forest.

Derived values

Hit points
4 + Paw
Defense
Nose
Initiative
1d6 + Nose

Starting equipment

  • A secret stash
  • A bit of red string
  • A leaf from the Great Oak, as a keepsake

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • death of animals