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Woodland tale · d20 rulebook

The Brambles

  • 2–5 players
  • Difficulty 1 of 3
  • Not recommended under 10
  • Available in: Français, English, Español, Deutsch, Italiano

In a single night, a forest of brambles grew around the village. The brambles talk, they are curious, and they are hungry… for stories.

The rulebook at a glance

  • d20 + attribute
  • 4 attributes
  • Stories
Read the rules

Choose an adventure

  • Campaign

    The Night of the Brambles

    3 sessions · fairy tale, humor, helping each other

    Cost: 3 Dice for the whole table

    Create a table
  • One-shot

    The Market of Tales

    1 session · light mystery, the marvelous

    Cost: 1 Die for the whole table

    Create a table

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By the Icotale team

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What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll 1d20 and add the attribute modifier: 10 or more succeeds at an easy action, 13 at a normal action, 16 at a hard action.
  2. A natural 20 makes the brambles laugh, and they give a little gift; a natural 1 offends them.

Initiative : 1d20 + Skill modifier

Attributes

Courage COU
Pushing on through the thorns, protecting others.
Cunning CUN
Tricking, pilfering, coming up with a wild idea.
Heart HRT
Comforting, convincing, talking to animals and plants.
Skill SKL
Climbing, aiming, slipping through.

Special rules

Stories
Once per session, a character can tell the brambles a short story: their next roll uses two d20s and keeps the better one. A story that has already been told no longer works.
The thorns
Nobody dies in the Brambles: a character who goes down is wrapped up by the brambles and returned to the village in the morning, with a scratch and a strange memory.

Character creation

Roll 4 dice with 6 faces per attribute, keep the 3 best · 2 rerolls allowed4d6kh3

Origins

Village child
Knows every nook of Clairebrume; +1 to Heart.
Passing peddler
Stuck by the brambles at the worst moment; +1 to Cunning.
Mill apprentice
Strong and up early; +1 to Courage.

Vocations

Storyteller
A story for every occasion.
Woodcutter
Blunt axe, big heart.
Herbalist
Knows which leaves heal and which ones sting.
Pilferer
Pockets full of useful things.

Derived values

Hit points
8 + Courage modifier
Defense
10 + Skill modifier
Initiative
1d20 + Skill modifier

Starting equipment

  • A lantern
  • A knotty staff
  • A book of stories

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • violence against children
  • spiders