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Cunning escape · custom dice rulebook

Operation Garden

  • 1–5 players
  • Difficulty 1 of 3
  • All ages
  • Available in: Français, English, Español, Deutsch, Italiano

Five kittens have one dream: to slip through the French door and finally see the blue tits in the garden. To do it, they need a clever plan, a tight-knit team and a lot of luck.

The rulebook at a glance

  • Custom system
  • 5 attributes
  • Create your kitten
Read the rules

Choose an adventure

  • One-shot

    Operation Garden

    1 session · Teamwork, cunning and stealth, fear that you learn to overcome, trust between the small and the big

    Cost: 1 Die for the whole table

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By @Nanouille

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What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll as many d6 as the stat used.
  2. Each die showing 5 or 6 is a success: 1 success is enough, 2 are needed for a hard action.
  3. With 3 successes or more, it's a feat: a small bonus on top.
  4. With zero successes, the action fails and the Noise rises by 1.

Initiative : 1d6 + Sniff

Attributes

Climb CLI
Jump, scale furniture, walk along a roof without falling.
Racket RAC
Make noise on purpose to draw a human or a dog away.
Hide HID
Slip past, hide, get by unseen and unheard.
Cute CUT
Make big eyes, purr, get yourself forgiven or win a biscuit.
Sniff SNI
Spot the schedule, tracks, clues and draughts.

Special rules

Create your kitten
Distribute 9 points among the five stats. Each is worth at least 1 and at most 3.
The Crumbs
The Gang shares a Crumb counter that starts at 1. One success in Cute with Lou earns 1 Crumb. Spend 1 Crumb to roll 1 extra die, or to give a crumb to a blue tit and win her trust.
The Noise
The Noise counter starts at 0 every evening. A jingle or a latch clacking adds 1, as does a failed roll. At 3, a human arrives and locks everything up: back to the Basket until the next evening.
Ten Seconds
When the French door opens, the Gang has only 2 actions before it closes again. One success in Sniff just before gives 1 extra action.

Character creation

Each attribute starts at 1: spread 4 extra points, up to 5 per attribute · no reroll

Origins

Born in the Basket
You were born here, near the radiator. You know every corner of the living room and every sound in the house.
Came from the barn
Lou brought you back from a farm. You have already smelled the grass and dream of going back there.
Found in a box
Dad found you at the door, in a cardboard box. You are small, but you fit through anywhere.
Pet shop kitten
You grew up behind a glass window. You know how to make big eyes at humans better than anyone.

Vocations

Climber
You climb up curtains, shelves and roofs. For you, nothing is too high.
Rowdy
You knock spoons off the counter and meow loudly to draw the humans far from the Gang.
Shadow
You slide under furniture without a sound. Nobody sees you pass.
Charmer
You purr, tilt your head, and Lou gives you a biscuit. You bring Crumbs back to the Gang.
Lookout
You watch the clock, the tracks and the draughts. You always know when to act.

Derived values

Hit points
3 + Climb
Defense
1 + Hide
Initiative
Sniff

Starting equipment

  • A red collar (with or without a jingle, your choice)
  • A crooked lucky whisker
  • A bottle cap hidden under the Basket's blanket
  • One of Lou's socks to hide in
  • A crumb of biscuit (added to the Gang's counter)
  • A bit of wool to trace the plans

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • violence against children
  • torture
  • animal death
  • body horror
  • animal cruelty
  • blood
  • gore