ICOTALEOfficial
Weird western · d6 rulebook
Copper Dust
- 2–5 players
- Difficulty 2 of 3
- Not recommended under 12
- Available in: Français, English, Español, Deutsch, Italiano
In the mining town of Cobre Viejo, the dead come back every new moon to collect their debts. The sheriff needs help, and he asks no questions.
The rulebook at a glance
- d6 dice pool
- 4 attributes
- Debts
Choose an adventure
- One-shot
The New Moon
1 session · duels, ghosts, debts
Cost: 1 Die for the whole table
Create a table - Campaign
The Silver Train
3 sessions · journey, train robbery, moral choice
Cost: 3 Dice for the whole table
Create a table
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By the Icotale team
The world
- PlaceCobre ViejoA mining town on the edge of the desert: one street, a saloon, a church, a copper mine.
- PlaceThe Widow's SaloonPeople drink there, gamble there, and the dead have their own reserved table.
- PlaceThe Santa Rita MineClosed since the collapse that killed thirty miners, one year ago to the day.
- FactionThe Hollis CompanyOwner of the mine, determined to reopen it at any cost.
- FactionThe IndebtedThe dead of the collapse, who come back to claim what they are owed.
- CharacterSheriff RuizTired, honest, and convinced he is next on the list.
- CharacterWidow DelgadoKeeper of the saloon, she knows the price of every debt in town.
The rulebook
Resolving actions
- Roll as many d6 as the attribute (plus 1 if a tool or your trade helps).
- Each 5 or 6 is a success: one success for a simple action, two for a risky one, three for a feat.
- No success and at least one 1: the dust gets involved.
Initiative : Aim + 1d6
Attributes
- Grit GRT
- Taking blows, thirst and fear.
- Aim AIM
- Shooting, throwing, drawing first.
- Wits WIT
- Bluffing at poker, sniffing out a trap, haggling.
- Soul SOU
- Speaking to the dead, praying, resisting their call.
Special rules
- Debts
- A dead soul can do you a favour (an automatic success, a piece of information), but every favour is paid for with a memory: the player chooses one of their character's memories, which the character forgets forever.
- New moon
- On new moon nights, the dead are solid: ordinary bullets pass right through them, only blessed bullets or copper from the mine can hit them.
Character creation
Each attribute starts at 1: spread 8 extra points, up to 5 per attribute · no reroll
Origins
- Cobre Viejo miner
- Knows the tunnels; +1 to Grit.
- Drifter
- Arrived on yesterday's stagecoach; +1 to Wits.
- Raised at the mission
- The dead have spoken to them since childhood; +1 to Soul.
Vocations
- Gunslinger
- Fast, precise, famous.
- Preacher
- A worn Bible, holy water, a voice that carries.
- Doctor
- A saw, whisky and a steady hand.
- Gambler
- Marked cards and an honest smile.
Derived values
- Hit points
- 3 + Grit
- Defense
- Aim
- Initiative
- Aim + 1d6
Starting equipment
- A revolver and six bullets
- An old horse
- A canteen
Veils
Topics kept off screen: the Narrator never shows or describes them.
- sexual violence
- torture