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Sword & sandal · d20 rulebook

Red Sand

  • Solo
  • Difficulty 3 of 3
  • Not recommended under 14
  • Available in: Français, English, Español, Deutsch, Italiano

You were sold on a market morning. The arena will set you free — or nothing will. In between: the crowd, the lanista, and a piece of wood they call freedom.

The rulebook at a glance

  • d20 + attribute
  • 4 attributes
  • The Favour of the Crowd
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Choose an adventure

  • Campaign

    The Rudis

    4 sessions · freedom, crowds, sweat and style

    Cost: 4 Dice for the whole table

    Create a table
  • Campaign

    The Ludus

    4 sessions · management, intrigue, style

    Cost: 4 Dice for the whole table

    Create a table

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By the Icotale team

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What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll 1d20 and add the attribute modifier: 11 or more succeeds, 14 against a seasoned opponent, 17 against a champion.
  2. A natural 20 makes the stands roar and earns a Favour; a natural 1 achieves what the crowd wanted, not what you wanted.

Initiative : 1d20 + Technique modifier

Attributes

Strength STR
Strike, block, lift the portcullis when you have to.
Technique TEC
Feint, disarm, read a guard: the school of the sand.
Presence PRE
Salute, taunt, get ten thousand voices chanting your name.
Endurance END
Take the hits, stay on your feet, finish the fight.

Special rules

The Favour of the Crowd
Fine moves earn Favours (a natural 20, a successful taunt, an opponent spared with style). Spending a Favour rerolls any roll. The crowd gives, the crowd takes back: a dull fight costs you one.
Marks
Every fight leaves a mark: a scar, a nickname, a debt or a friend. The player writes it down in one sentence; sooner or later the Storyteller brings it back — it is the story being written on your skin.
The Missio
A fallen gladiator can ask for mercy: the crowd decides, and it remembers everything — Favours, marks, promises. No one dies in the arena unless the thumbs go down.

Character creation

Roll 4 dice with 6 faces per attribute, keep the 3 best · 2 rerolls allowed4d6kh3

Origins

Captured warrior
Taken weapon in hand, on the borders of the Empire; +1 to Strength.
Sold for debts
Free a year ago, ruined since; +1 to Presence.
Born in the house
The gladiator school is the only world you have ever known; +1 to Technique.

Vocations

Murmillo
The big shield and patience: a wall that hits back.
Retiarius
The net, the trident, and the art of being wherever the blade is not.
Thraex
The curved blade, speed, short bursts of rage.
Dimachaerus
Two blades, no shield: the crowd loves it, the lanistas despair.

Derived values

Hit points
10 + Endurance modifier
Defense
10 + Technique modifier
Initiative
1d20 + Technique modifier

Starting equipment

  • The weapons of your school
  • An amulet from before the sale
  • A nickname already shouted once

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • sexual violence
  • cruelty to animals
  • torture
  • detailed injuries