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Sci-fi thriller · d6 rulebook

Halcyon Station

  • 3–5 players
  • Difficulty 3 of 3
  • Not recommended under 14
  • Available in: Français, English, Español, Deutsch, Italiano

A mining station orbiting a red giant. Contact with Earth was lost six days ago, and someone on board has disabled the escape pods.

The rulebook at a glance

  • d6 dice pool
  • 4 attributes
  • Stress
Read the rules

Choose an adventure

  • Campaign

    Lost Signal

    3 sessions · closed setting, paranoia, survival

    Cost: 3 Dice for the whole table

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By the Icotale team

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What the problem is, in a few words.

The world

The rulebook

Resolving actions

  1. Roll as many d6 as the attribute's value (plus 1 per suitable skill).
  2. Every 5 or 6 is a success.
  3. One success is enough for a simple action, two for a hard one.
  4. No successes and at least one 1: complication.

Initiative : Reflexes + 1d6

Attributes

Body BOD
Strength, stamina, close combat.
Reflexes REF
Speed, shooting, piloting.
Tech TEC
Repair, hack, analyse.
Nerve NRV
Resist fear and stress.

Special rules

Stress
Each complication adds 1 stress point. Stress points are added to rolls as extra dice, but every 1 rolled on a stress die triggers a panic attack.
Oxygen
Outside pressurised areas, each character has 6 rounds of oxygen.

Character creation

Each attribute starts at 1: spread 8 extra points, up to 5 per attribute · no reroll

Origins

Born on Earth
Struggles with low gravity; +1 Nerve.
Child of the Belt
Born in zero gravity; +1 Reflexes.

Vocations

Engineer
Knows every pipe on the station.
Medic
Heals, analyses, keeps calm.
Security officer
The only one armed on board.
Miner
Heavy suit, drill and muscles.

Derived values

Hit points
3 + Body
Defense
Reflexes
Initiative
Reflexes + 1d6

Starting equipment

  • Pressure suit
  • Level 1 access badge
  • Head torch

Veils

Topics kept off screen: the Narrator never shows or describes them.

  • sexual violence
  • mutilation